Lightsource Studios Presentation Folder

Lightsource Studios Presentation Folder

Lightsource Studios Presentation Folder

Lightsource Studios presentation folder

Rossman Art designed and illustrated the Lightsource Studios presentation folder (reverse on the left, and front on the right) using Photoshop for image layers, Illustrator for text layers and border effects, and Quark for layout. The folder design accompanied a previous web site design incorporating similar headline elements in it. The branding and imagery on the folder comes from what Lighsource Studios does as an art studio:

Lightsource Studios

Lightsource is a quality commercial art studio. Founders and creative directors Frank Cirocco and Gary Winnick have worked extensively in the entertainment software and commercial art markets as artists, production designers, art directors, game designers, writers and executive producers. Prior to forming Lightsource Studios both founders worked for high-profile companies such as Lucasfilm Ltd., Atari, Spectrum-Holobyte, Rocket Science Games and Marvel Comics. They understand the need to deliver exceptional results the first time. Frank and Gary are personally involved with every job as project managers and available for consultation with each client as needed.

via Lightsource Studios | LinkedIn.

Picaxo Turnkey System Data Sheet

Picaxo Turnkey System Data Sheet

Picaxo Turnkey System Data Sheet

Rossman Art produced this Picaxo Turnkey System data sheet as informational material for distribution at trade shows for Pixo Arts Corporation. Photoshop and Quark were used to design the data sheet. I worked with a photographer to set up and photograph the system, produced the large format poster and color calibrated it with the Picaxo software. All of this was produced back in the late 90’s with analog photography, Photoshop 2.0, and Quark Xpress 4.0. There is mention of an optional Canon 5.1 megapixel digital camera in the data sheet (state of the art, but no equal to professional analog photography at the time).

EA University Posters

EA University Posters

EA University Posters

EA University Posters

Rossman Art illustrated and designed two posters for EA University’s seminars on sight and sound in game design using Poser, Photoshop, and Illustrator. EA University used the posters to promote two seminars focusing on the use of sound and imaging techniques in game design within EA’s extended corporate game developers community.

Deus Ex Machina

Deus Ex Machina

Deux Ex Machina

Deus Ex Machina

Dex Ex Machina is traditionally rendered in acrylic ink on illustration board using a mix of airbrush and paint brush. The final painting is based on digitally rendered perspective mockups done in 3D Studio.

Jeff – Pre-rendering some of the elements in this illustration helped me control the lighting in the final work and gave me a very accurate reference for the environment reflected in surfaces in the mechanical insect’s body. I do work like this on occasion to explore the process of the illustration and learn new techniques that I can apply to future work. I had time on this particular artwork to do two full illustrations. The second illustration (seen here) was finished in half the time, and was technically superior to the first.

Kohler User Interface

Kohler User Interface

Kohler User Interface

Kohler User Interface

This user interface was developed for Click2learn (now Sumtotal Systems) as an interactive demonstration module for educating Kohler’s prospective clients on the different mechanical elements in Kholer’s valve design. The interactive demo included audio narrative, a short quiz section, and hot spots designed to reveal additional information about Kholer’s valve components.